Skip to main content

The LEGO Games Were Better When Nobody Talked | Screen Rant

The LEGO games, which are most well-known for their adaptations of popular franchises in games like LEGO Star Wars: The Video Game and LEGO Batman: The Videogame, were better when none of the characters talked. The introduction of voice acting doesn’t change the series' core gameplay, but it does affect the comedic relief found through many of the games’ cutscenes. Since voiceovers were added to the LEGO games, most have been missing the charm that made them such a success story in the early 2000s with the release of the first LEGO Star Wars.

For the first decade of LEGO video game crossovers - which began in 2005 with the first entry in the LEGO Star Wars series - characters would communicate with each other through grunts and facial expressions rather than full-blown sentences. This all changed in 2012, however, with the launch of LEGO Batman 2: DC Super Heroes. Following LEGO Batman 2, the LEGO games either featured a full voice cast using material provided for each game specifically, or just utilized audio and dialogue from the films, as was the case in LEGO Marvel's Avengers and the LEGO: The Lord of the Rings and The Hobbit games.

Related: All LEGO Star Wars: The Skywalker Saga DLC Packs Confirmed So Far

It makes sense why developer TT Games has introduced voice acting to the LEGO games over the last decade. The studio developed almost a dozen LEGO titles before making the change to voices 10 years ago following LEGO Star Wars 3: The Clone Wars, and it's understandable that developers and publishers wanted to try something new and switch up the formula. Unfortunately, adding in voice acting - and keeping it as a feature for all subsequent releases - took away from the quirkiness that attracted many players to the series initially.

In the older LEGO games, the lack of voice acting seemed to be a feature rather than a missing component of development. In place of lines and verbal jokes, cutscenes implemented visual gags, mumbles, and facial expressions to convey meaning, often with a comedic twist. This kind of humor resonated with younger and older fans of the licenses the LEGO games adapted, with the original LEGO Star Wars games in particular achieving widespread success from 2005 to 2007.

With voice lines, however, comedy in the LEGO games has changed. The titles over the previous decade have felt less like a lighthearted, original take on some of the world’s most popular franchises, and instead more like straightforward adaptations with an occasional joke or quip. This feeling is exacerbated even more when the games use audio directly from the films they’re paying homage to in cutscenes and throughout levels.

Luckily, the core gameplay of the LEGO games hasn’t changed that much, although mechanics obviously vary depending on which franchise is being adapted to the blocky world. However, there’s a specific charm in the older LEGO games that isn’t as present in the newer ones because of how voice acting affected comedic timing and presentation. The next LEGO game, LEGO Star Wars: The Skywalker Saga, releases April 5, this year. It will once again feature voiced characters, only this time with the addition of an optional "mumble mode" for those players who prefer the dialogue-less approach first seen in LEGO Star Wars: The Video Game, which should hopefully restore some of the charm that was lost with voice acting.

Next: LEGO Star Wars: Skywalker Saga Gameplay Overview Trailer Breakdown



Comments

Popular posts from this blog

Pet Sematary: Bloodlines Interview — Makeup Head Annick Chartier On Subtle Horror & Era Recreation

Learn the origins of one of Stephen King's most memorable characters in Pet Sematary: Bloodlines . The movie centers on a younger Jud Crandall as he attempts to leave his hometown of Ludlow, though when a childhood friend returns from the Vietnam War in mysterious fashion, he learns of a dark secret those in the town have been guarding.

Which X-Men Character Are You, Based On Your MBTI® Type?

Even more so than other superhero teams in Marvel and DC, the X-Men offers a lot in the variety of characters who have served as members. Most mutants in Marvel have been X-Men, and these characters came in all shapes and sizes, many with overbearing personalities and others more recluse, traversing the  MBTI® Type scale. Led by Professor X, many of the members of the X-Men started there as kids while others joined as adults. There have been heroes and villains who worked on the team and on the island of Krakoa, every mutant lives there together in peace. With so much drama and complex personalities throughout the history of the X-Men, there is an MBTI® Type for everyone. 10 INTJ-A - Professor X Professor Charles Xavier is clearly an Architect when it comes to his MBTI® Type. Not only that, but he is an Assertive Architect. He is a self-assured man who values organization and rationality when solving problems. This started out when he created the X-Men and became more controllin

The 10 Best Westworld Characters, According To Ranker

With the return of Westworld for its long-awaited fourth season, fans are instantly becoming hooked once again to the sci-fi story. But while the compelling mystery is certainly a draw, it is the characters of Westworld that really bring this ambitious story to life. While everyone certainly will have their own personal favorites, Ranker has shared the most popular Westworld characters among fans. Some characters are easy to root for, some are more complex, and many of them have their own intriguing mysteries fans love exploring. 10 Felix Lutz It seems that the people working at Westworld fall into one of two categories, either being indifferent and cruel to the hosts or showing empathy for these creations. Felix falls into the latter category, making him a likable part of the team. His true compassion shows when Maeve recruits him to help her escape from the park. While Felix is a timid man, he seems to be inspired by Maeve's boldness and strength which pushes him to fo